Tick Tock: A Tale for Two Review

Tick Tock: A Tale for Two

Developer: Other Tales Interactive

Publisher: Other Tales Interactive

Platform: Nintendo Switch, PC, iOS, Android and Mac (cross-platform)

Released: 7 March 2019

Genre: Adventure, Co-op.


Tick Tock Co-op

Anyone who knows me will already know what an advocate I am for Co-Op titles, especially couch Co-op games. There’s something special about experiencing the same game, in the same room with someone while you’re scoffing down a family-sized pizza together. When I was given the opportunity to review Tick Tock: A Tale for Two by Other Tales Interactive, a Danish/Swedish independent game studio that makes experimental story-driven games, I jumped at the chance and thankfully, playing with another in Tick Tock: A Tale for Two was easier than ever.

Set in 30’s Denmark 

Tick Tock is a dark mystery game set in 1930s Denmark that incorporates some beautiful 2D artwork and a little magic. Two players must work together to solve puzzles and unravel a story about two sisters, Amalie and Lærke, who have somehow learned how to manipulate time to grant themselves longer lives. To play this game you need another person, this journey can’t be embarked on solo so grabbing a friend is a must. The best part is that Tick Tock doesn’t need an internet connection and is also cross-platform so you and your mate can play it on a phone, tablet, Switch or PC – the choice is yours.


It’s all about good communication! 

How you process in Tick Tock all comes down to how well you narrate what’s in front of you to the other player; it’s all about communication and telling your part of the story. You’ll each see different sequences on your screen and then read them out to one another for the rest of the puzzle to slot into place. For instance, I had to describe a symbol that my partner had to press in a timed puzzle which meant if we didn’t correctly narrate it in the allowed time frame to each other, the puzzle reset and we had to start from the beginning. Often, entire paragraphs are split up with Player 1 getting half a sentence and Player 2 getting the other half thus honing in on how critical dialogue is between the players.

This, for me, was a really unique take on Co-Op gameplay. Most of us are so used to playing on our own and going through our own internal dialog that it could be quite tricky and a little frustrating to adequately say out loud what is happening especially when you aren’t allowed to see player 2’s screen. This isn’t the game’s fault by any means, but more that as a society we have become more introverted over the years so titles like this are really important in allowing people to get back to talking to each other again.



Other Tales Interactive certainly went the extra mile. They incorporated fantastic puzzles interwoven throughout this grim and twisted two-hour long adventure. One of the best things about this game, other than its artwork. Is that anyone can play it, even non-gamers. Some of the puzzles are harder than others. However, that’s mostly down to overthinking a situation. Wherein actual fact, if you take the time to listen to each other, really take the time to narrate your environment, you and your partner will breeze through. Leaving you both with an enjoyable experience. One small hint: have a pen and some paper at the ready, it’ll make life much easier!


Tick Tock brings people together

In the mass ocean of AAA titles, it’s beautiful to see a simplistic yet intelligent indie title. Where its only aim is to bring people together in the art of storytelling. My only hope now is that the rest of the industry will catch on to this concept. A game shared, is a game truly loved.

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